Blood-Red Sand (team)

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Scapehippo (Hippopotas) (M) @ Eviolite

Trait: Sand Stream EVs: 4 HP / 252 Def / 252 SDef Impish Nature (+Def, -Atk) - Stealth Rock - Slack Off - Roar - Earthquake

Megazord (Golurk) @ Leftovers Trait: Iron Fist EVs: 252 HP / 252 Atk / 4 Def Adamant Nature (+Atk, -SAtk) - Substitute - Shadow Punch - Focus Punch - Earthquake

StardogChamp (Stoutland) (M) @ Life Orb Trait: Sand Rush EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Wild Charge - Retaliate - Crunch - Frustration

Mind Riot (Sigilyph) (F) @ Leftovers Trait: Magic Guard EVs: 252 HP / 160 Def / 96 SDef Calm Nature (+SDef, -Atk) - Charge Beam - Stored Power - Cosmic Power - Roost

Blood Drool (Durant) (M) @ Life Orb Trait: Hustle EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - X-Scissor - Rock Slide - Iron Head - Hone Claws

Holy Water (Gastrodon) (F) @ Leftovers Trait: Storm Drain EVs: 252 HP / 252 Def/ 4 SDef Bold Nature (+Def, -Atk) - Surf - Earth Power - Recover - Toxic

Originally posted here by VuvuzelaBzz in February 2011.


Well this is my first RMT. The team started out as a sort of theme team. The point was to make a sand team with sand abusers that weren't used all that much. That team got me around #30 on ladder, so I decided to try to make it more viable by adding pokes which are more popular(Terrakion, Nidoking), but that didn't work out so I tried to make it as good as possible with pokes outside the top 40 in usage. The result is a team which I am very pleased with and which has been the first team I've made that I believe deserves an RMT.

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Scapehippo @ Eviolite

Trait: Sand Stream

EVs: 4 HP / 252 Def / 252 SDef

Impish Nature (+Def, -Atk)

- Stealth Rock

- Slack Off

- Roar

- Earthquake

As its name suggests this guy is mainly death fodder. His main job is to get sand going and at best gets SR up and lives to come in later and take a hit meant for something else. On rare occasions it manages to phaze anything that tries to set up on it.

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Megazord @ Leftovers

Trait: Iron Fist

EVs: 252 HP / 252 Atk / 4 Def

Adamant Nature (+Atk, -SAtk)

- Substitute

- Shadow Punch

- Focus Punch

- Earthquake

This guy is part of my two-man stall-breaker core. He's able to get up a sub on a large amount of pokes such as Chansey and Bronzong. The fact that it walls most Terrakion is also quite useful. It doesn't require a sub to hit things hard since it has STAB EQ. It can also beat Cresselia and Deoxys-D 1v1 with Shadow Punch, as most Deoxys I've encountered take more than 50% from it and Cresselia cannot rely on Moonlight to recover in the Sand.

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Mind Riot @ Leftovers

Trait: Magic Guard

EVs: 252 HP / 160 Def / 96 SDef

Calm Nature (+SDef, -Atk)

- Charge Beam

- Stored Power

- Cosmic Power

- Roost

The second member of my two-man stall breaker core. After hazers and dark types have been removed this thing destroys most stall teams. Even if the opponent has a phazer I can just save him for last. Chansey instead of putting a dead-stop to it enables it's set-up, as its OHKOd quite easily once Sigilyph is done setting up. It's only problem is that it is fairly useless against Hyper Offense teams, unless I manage to get in two CPs somehow.

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Blood Drool @ Life Orb

Trait: Hustle

EVs: 252 Atk / 4 Def / 252 Spd

Jolly Nature (+Spd, -SAtk)

- X-Scissor

- Rock Slide

- Iron Head

- Hone Claws

My main set up sweeper. I decided use him when my team was destroyed by a Taunt/CM Virizion. I've used him on most of my teams to great success, as he hits harder than much of the tier after just one Hone Claws. Outspeeding Terrakion and Virizion by 1 speed point is also quite useful. Once set-up, it can sweep many bulky offense teams with ease. It also helps patch up this teams all-around grass weakness.

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StardogChamp @ Life Orb

Trait: Sand Throw

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Wild Charge

- Retaliate

- Crunch

- Frustration

My revenge killer. I tried Sandslash in it's place, but I already had too many ground types. This guy pretty much destroys any Hyper Offense team once the steel/rock type is gone, outspeeding scarf Darmanitan and any other frail sweeper they're likely to carry. When Retaliate is at full power it can OHKO almost anything a HO team is likely to have. It even 2HKOs Terrakion, meaning that if Golurk forces it out, Terrakion will have a tough time switching in again after taking a Retribution.

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Holy Water @ Leftovers

Trait: Storm Drain

EVs: 252 HP / 252 Def / 4 SDef

Bold Nature (+Def, -Atk)

- Surf

- Earth Power

- Recover

- Toxic

This thing serves as a sort of band-aid for my team. It provides me with a safe switch from water attacks, such as Azumaril's Waterfall/Aqua Jet and Milotic's Surf. It also serves as a safe switch-in to Darmanitan/Fire Types in general.

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