IamGod's Wifi OU (team)
|Heatran (M) @ Leftovers
Trait: Flash Fire EVs: 252 HP / 4 SAtk / 252 SDef Calm Nature (+SDef, -Atk) - Protect - Stealth Rock - Lava Plume - Roar
Gastrodon (M) @ Leftovers Trait: Storm Drain EVs: 252 HP / 4 Def / 252 SDef Sassy Nature (+SDef, -Spd) - Earthquake - Ice Beam - Toxic - Recover
Skarmory (M) @ Leftovers Trait: Sturdy EVs: 252 HP / 4 Atk / 244 Def / 8 Spd Impish Nature (+Def, -SAtk) - Brave Bird - Spikes - Whirlwind - Roost
Tyranitar (M) @ Choice Band Trait: Sand Stream EVs: 252 HP / 248 SDef Careful Nature (+SDef, -SAtk) - Superpower - Sleep Talk - Crunch - Pursuit
Gliscor (M) @ Toxic Orb Trait: Poison Heal EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Earthquake - Fling - Acrobatics - Taunt
Excadrill (M) @ Air Balloon Trait: Sand Rush EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Earthquake - Rapid Spin - Rock Slide - Frustration
Hey guys, IamGOD here I am posting this team because I got banned for about a month and I have some weaknesses that are really hard to work around. By the way this team is retired. Also credit to kokoloko because I sort of used his format to create this RMT. I peaked at about #6 with this team on the Wifi OU ladder with a total of 1669 points. I consider this a sand stall team with offensive spinner Excadrill and a Heatran, Gastrodon, Skarmory core. This team utilizes entry hazards to slowly whither down the opponent in to submission. When using this team effectively you will often find that your opponent can do absolutely nothing to stop you from walling him. It is a fun team to use when played effectively, but really struggles with BrokenZen, who destroys every member of the team if it is allowed to gain momentum, which is not hard to do against a stall team. Any way along with the RMT.
 At A Glance
 In Detail
Trait: Flash Fire
EVs: 248 Hp / 252 SpDef / 8 Spd
Nature: Calm (+SpDef, -Atk)
- Lava Plume
- Stealth Rock
Heatran is the lead in the team preview because of its access to stealth rock and its ability to bait people into leading with Politoed. I usually protect first to see if Politoed will use Scald or Hydro Pump. If they choose Scald and they don't have a rapid spinner it is often worth it to stealth rock first turn, then protect then switch to Gastrodon and work from there. Scald only does 42-50 percent and the only thing Heatran is need to check on rain teams is Ferrothorn which can easily be done at around half health. Heatran is invaluable against sun teams and is good for checking Latios if Tyranitar is down. Leftovers is great as Sand nor Rain affects Heatran, Lava Plume is used over Fire Blast and Flamethrower due to the high burn chance and perfect accuracy. Roar is great on Heatran as it is good to use when you predict a switch and is also good due to the large amount of hazards this team sets up. Roar is also good against calm minding Pokémon like Jirachi and Latias. Protect is great on Heatran as it makes it very easy to deal with choiced Pokémon and allows me to gain back 6.25 percent of health and lets me scout for HP Grass Rotom-W. Stealth Rock makes it hard for my opponent to keep switching and is very helpful against Dragonite.
EVs and Nature:
248 HP EVs give Heatran a fair amount of bulk and let him hit that magic lefties number. The max Special Defense allows me to do wonders against Latios and Latias, and [[Harsh Sunlight|sun}} teams in general. With this much special defense Life Orb Gengar's Focus Blast fails to OHKO, although switching to Gastrodon will often be the better choice. The 8 Speed EVs allow me to outspeed most Scizor, especially those who try to beat Heatran by 1 point.
EVs: 252 HP / 244 Def / 12 spd
Nature: Impish (+Def, -SpAtk)
- Brave Bird
Skarmory is one of the best physical walls in the metagame, and is able to set up Spikes with ease. Double switching to this guy on Pokémon like Scizor, is really effective as you can make them lose momentum and have a free turn do whatever you please. Roost is great for recovery, and Skarmory often doesn't have to worry about getting hit with a predicted Earthquake due to her low Speed. Brave Bird is a reliable stab that can damage foes, but generally shouldn't be used unless really needed. Skarmory really holds this team together against some of the strongest physical threats who would sweep me other wise, such as HP Ice Landorus. Leftovers gives Skarmory more longevity.
EVs and Nature:
Maximum HP and Def is necessary for Skarmory to take the strong physical hits from Pokémon like Landorus, Breloom, and Scizor. 12 Spd EVs are to try to outspeed other Skarmory.
Trait: Storm Drain
EVs: 252 HP / 252 SpDef
Nature: Sassy (+SpDef, -Speed)
- Ice Beam
Gastrodon may not look tough, but he may be this team's most important member as pretty much all of my team is weak to water. Gastrodon can easily wall most Electric- and Water-type Pokémon, and can give rain teams a lot of trouble. Earthquake and Ice Beam give it good coverage. The reason I am using Earthquake over Earth Power is that Earthquake hits Tyranitar, Tentacruel, and Calm Mind Pokémon much harder. All while revenge killing via priority, spreading Toxic poison around, and staying healthy throughout the game via recovery. Toxic allows me to hit bulky water Pokémon who otherwise I would not be able to deal with. If your opponent has a Ferrothorn it is often a good idea to double switch to Heatran in order to not let them get free turns to set up hazards. The ability Storm Drain allows Gastrodon to take no damage from Water attacks and gain a SpAtt boost.
EVs and Nature:
Max HP and Special Def is great for a special defensive Pokémon and lets me take a lot less damage from Pokémon like Gengar and Tornadus.
Item: Choice Band
Trait: Sand Stream
EVs: 252 HP / 252 SpDef
Nature: Careful (+SDef, -SpAtk)
- Sleep Talk
Maximum Special Defense [[Choice Band] Tyranitar is a pretty cool set. As it allows to me to trap Latios if needed and helps against HP Grass Rotom-W who 6-0s me other wise. It allows me to tank special hits while retaining offensive presence. The Choice Band also allows me to defeat Calm Mind Reuniclus who could be stall's greatest nemesis. Sand Stream is great as no Pokémon on my team are damaged by it and helps me defeat rain and sun teams. Crunch is its main stab which can be used on Pokémon such as Shaymin and Rotom-W after tanking a hit. Pursuit is for trapping Pokémon like Latios who love to spam Draco Meteor. Superpower allows me to kill opposing Tyranitar, and because I am utilizing a Careful nature as opposed to Relaxed I can often outspeed them. Sleep Talk is for annoying things like Hypnosis, Sleep Powder, and Spore as nothing else on my team really wants to be asleep.
EVs and Nature: Basically Max Special Defense EVs allow me to eat some powerful stab super effective moves and then respond back with a powerful Crunch.
Item: Air Balloon
Trait: Sand Rush
EVs: 252 Att / 252 spd
Nature: Adamant (+Att, -SpAtk)
- Rapid Spin
- Rock Slide
Excadrill is my offensive Rapid Spinner as spikes will absolutely crush this team. He also functions sort of as a revenge killer due to his very high speed. Not much to say about this guy, except Earthquake for STAB, Rock Slide for coverage, and Frustration as its the best option against Rotom-W and Landorus.
EVs and Nature:
Very simple EV spread Max Att and Speed for best offensive capabilities. I am using an Adamant Nature because I have a Skarmory and Gliscor to stop opposing Excadrill (Noodlez was also bullying me for using Jolly).
Item: Toxic Orb
Trait: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Adamant (+Atk, -SAtk)
This spot was previously occupied by Celebi and may change to Jellicent; the reason I removed Celebi was that Rain Stall had been starting to become very common and I felt that Celebi wasn't pulling her weight. All she seemed to be doing was let Ferrothorn set up spikes, so I decided on a Pokémon that could check Lucario, Choice Terrakion, and provide the very useful Taunt to my team. Taunt is very helpful against opposing Ferrothorn/Blissey and other stall Pokémon. Acrobatics also catches many people off guard when they try to bring in bulky Grass-types. Lastly, Fling can be very Helpful against Stall Breaker Jellicent or Mew who can do a number on this team otherwise. Earthquake and Acrobatics give great coverage resisted only by Electric-type Pokémon who are immune to Earthquake. The ability Sand Veil with a Flight Gem is not a bad option either.
EVs and Nature:
Maximum Att and Speed for best offensive Capabilities. Acrobatics is a very powerful move and destroy Pokémon like Gyarados who ofter try to switch in on this guy.
 Final Look