Mr. Mime

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#121 icon.gif #122 Mr. Mime Scyther icon.gif #123
front.png Psychic
icon.gifchain_arrow.pngicon.gif
Statistics at Level 100 Min- Min Max Max+
HP
40
- 221 284 -
Atk
45
113 126 189 207
Def
65
149 166 229 251
SpA
100
212 236 299 328
SpD
120
248 276 339 372
Spd
90
194 216 279 306

Abilities
Dream World
Soundproof: Protects against sound-based moves.
Filter: Decreases damage taken from super effective moves by 1/4.
Technician: Strengthens moves of 60 base power or less to inflict 1.5× damage.
Damage Received
Normalsmall.png Fightingsmall.png Poisonsmall.png Ghostsmall.png Psychicsmall.png Rocksmall.png Electricsmall.png Flyingsmall.png Bugsmall.png Grasssmall.png Dragonsmall.png Watersmall.png Darksmall.png Groundsmall.png Firesmall.png Steelsmall.png Icesmall.png
1 1/2 1 x2 1/2 1 1 1 x2 1 1 1 x2 1 1 1 1


Move Type Class PP PW AC Target Description Gen
Round Normal Special 15 60 100 Chosen Has double power if a teammate used Round this turn. All allies using Round attack at once. V
Telekinesis Psychic Other 15 -- -- Chosen Target is immune to Ground and all attacks against it have perfect acc for 3 turns. V
Psyshock Psychic Special 10 80 100 Chosen Damage is calculated using target's Defense stat. V
Quick Guard Fighting Other 15 -- -- Own Field Prevents priority moves from hitting user's team this turn. 50% chance to fail if used last turn. V
Wide Guard Rock Other 10 -- -- Own Field Prevents multi-target moves from hitting user's team this turn. 50% chance to fail if used last turn. V
Magic Room Psychic Other 10 -- -- Field Held items will not activate and have no effect for five turns. V
Power Split Psychic Other 10 -- -- Chosen Averages user's and target's Attack and Special Attack stats separately. V
Healing Wish Psychic Other 10 -- -- User The user faints and fully heals the Pokémon replacing it. V
Charm Normal Other 20 -- 100 Chosen Lowers the target's Attack by two stages. V
Icy Wind Ice Special 15 55 95 Opponents Lowers the target's Speed by one stage. V
Zen Headbutt Psychic Physical 15 80 90 Chosen Has a 20% chance to flinch. IV
Iron Defense Steel Other 15 -- -- User Raises the user's Defense by two stages. IV
Signal Beam Bug Special 15 75 100 Chosen Has a 10% chance to confuse the target. IV
Magic Coat Psychic Other 15 -- -- User Reflects back the first effect move used on the user this turn. IV
Helping Hand Normal Other 20 -- -- Partner Target ally deals x1.5 damage this turn. IV
Charge Beam Electric Special 10 50 90 Chosen Has a 70% chance to raise the user's Special Attack by one stage. IV, V
Grass Knot Grass Special 20  ??? 100 Chosen More power against to heavier targets, with a maximum of 120. IV, V
Captivate Normal Other 20 -- 100 Opponents If target is opposite gender to user, lowers the target's Special Attack by two stages. IV
Trick Room Psychic Other 5 -- -- Field For five turns, slower Pokémon will act before faster Pokémon. IV, V
Giga Impact Normal Physical 5 150 90 Chosen User cannot attack or switch the turn after using this attack. IV, V
Energy Ball Grass Special 10 80 100 Chosen Has a 10% chance to lower the target's Special Defense by one stage. IV, V
Focus Blast Fighting Special 5 120 70 Chosen Has a 10% chance to lower the target's Special Defense by one stage. IV, V
Drain Punch Fighting Physical 10 75 100 Chosen Heals the user by half the damage inflicted. IV
Fling Dark Physical 10  ??? 100 Chosen Throws user's held item at the target. Power and effect depends on the item. IV, V
Payback Dark Physical 10 50 100 Chosen Power is doubled if the target has already moved this turn. IV, V
Natural Gift Normal Physical 15  ??? 100 Chosen Power and type depend on the held berry. IV
Shock Wave Electric Special 20 60 -- Chosen Has perfect accuracy. IV
Aerial Ace Flying Physical 20 60 -- Chosen Has perfect accuracy. IV, V
Skill Swap Psychic Other 10 -- -- Chosen User swaps abilities with the target. IV
Tickle Normal Other 20 -- 100 Chosen Lowers the target's Attack and Defense by one stage. IV, V
Uproar Normal Special 10 90 100 Random Attacks for 2-5 turns. All Pokémon wake and none can fall asleep during the attack. IV
Guard Swap Psychic Other 10 -- -- Chosen User swaps Defense and Special Defense stages with the target. IV, V
Power Swap Psychic Other 10 -- -- Chosen User swaps Attack and Special Attack stages with the target. IV, V
Copycat Normal Other 20 -- -- User Uses the last move used by any Pokémon. IV, V
Nasty Plot Dark Other 20 -- -- User Raises the user's Special Attack by two stages. IV, V
Wake-Up Slap Fighting Physical 10 60 100 Chosen Power doubles if foe is asleep, cures sleep status IV, V
Teeter Dance Normal Other 20 -- 100 All others Confuses all targets. IV, V
Confuse Ray Ghost Other 10 -- 100 Chosen Confuses the target. IV, V
Calm Mind Psychic Other 20 -- -- User Raises the user's Special Attack and Special Defense by one stage. III, IV, V
Secret Power Normal Physical 20 70 100 Chosen Has a 30% chance to paralyze the target. III, IV
Snatch Dark Other 10 -- -- User Steals the target's move, if it's self-targeted. III, IV
Brick Break Fighting Physical 15 75 100 Chosen Removes the effects of foe's Reflect and Light Screen. III, IV, V
Taunt Dark Other 20 -- 100 Chosen Target cannot use non-offensive moves for three turns. III, IV, V
Focus Punch Fighting Physical 20 150 100 Chosen User flinches if it takes damage before attacking. III, IV
Facade Normal Physical 20 70 100 Chosen Doubles power if user is burned, paralyzed, or poisoned. III, IV, V
Torment Dark Other 15 -- 100 Chosen Prevents the target from using the same move twice in a row. III, IV, V
Rain Dance Water Other 5 -- -- Field Changes the weather to rain for five turns. III, IV, V
Follow Me Normal Other 20 -- -- User Redirects the opponent's single-target attacks to the user where possible this turn. III
Magical Leaf Grass Special 20 60 -- Chosen Has perfect accuracy. III, IV, V
Recycle Normal Other 10 -- -- User User recovers the item it last used up. III, IV, V
Role Play Psychic Other 10 -- -- Chosen Changes the user's ability to the target's. III, IV, V
Trick Psychic Other 10 -- 100 Chosen User swaps items with the target. III, IV, V
Fake Out Normal Physical 10 40 100 Chosen Fails if user has used a move since entering the field. Flinches target. III, IV, V
Shadow Ball Ghost Special 15 80 100 Chosen Has a 20% chance to lower the target's Special Defense by one stage. II, III, IV, V
Psych Up Normal Other 10 -- -- Chosen User copies the foe's stat stages. II, III, IV, V
Sunny Day Fire Other 5 -- -- Field Changes the weather to strong sunlight for five turns. II, III, IV, V
Hidden Power Normal Special 15  ??? 100 Chosen Power and type depend upon user's IVs. Power can range from 30 to 70. II, III, IV, V
DynamicPunch Fighting Physical 5 100 50 Chosen Confuses the target. II
Frustration Normal Physical 20  ??? 100 Chosen Higher power if user has low happiness, up to a maximum of 102. II, III, IV, V
Return Normal Physical 20  ??? 100 Chosen Higher power if user has high happiness, up to a maximum of 102. II, III, IV, V
Sleep Talk Normal Other 10 -- -- User Randomly uses one of the user's other moves. Fails unless user is asleep. II, III, IV
Attract Normal Other 15 -- 100 Chosen If target is opposite gender to user, infatuates target. II, III, IV, V
Swagger Normal Other 15 -- 90 Chosen Confuses the target and raises its Attack by two stages. II, III, IV, V
Endure Normal Other 10 -- -- User Leaves the user with 1 HP if it would be KOed this turn. 50% chance to fail if used last turn. II, III, IV
Zap Cannon Electric Special 5 120 50 Chosen Paralyzes the target. II
Mud-Slap Ground Special 10 20 100 Chosen Lowers the target's accuracy by one stage. II, III, IV
Protect Normal Other 10 -- -- User Prevents attacks from hitting the user this turn. 50% chance to fail if used last turn. II, III, IV, V
Curse Ghost Other 10 -- -- Indeterminate If user is a Ghost, it losses 1/2 its HP and target takes 1/4 each turn. Otherwise, raises the user's Atk and Def by one stage, but lowers Speed. II
Snore Normal Special 15 40 100 Chosen Has a 30% chance to flinch. Fails unless user is asleep. II, III, IV
Nightmare Ghost Other 15 -- 100 Chosen Fails unless the target is asleep. Target 1/4 damage every turn. II, III
Thief Dark Physical 10 40 100 Chosen Takes the target's item if user has no item. II, III, IV, V
Dream Eater Psychic Special 15 100 100 Chosen Fails unless the target is asleep. Heals the user by half the damage inflicted. II, III, IV, V
Headbutt Normal Physical 15 70 100 Chosen Has a 30% chance to flinch. II, IV
ThunderPunch Electric Physical 15 75 100 Chosen Has a 10% chance to paralyze the target. II, III, IV
Ice Punch Ice Physical 15 75 100 Chosen Has a 10% chance to freeze the target. II, III, IV
Fire Punch Fire Physical 15 75 100 Chosen Has a 10% chance to burn the target. II, III, IV
Mind Reader Normal Other 5 -- -- Chosen User cannot miss the target next turn. II
Encore Normal Other 5 -- 100 Chosen Makes the target repeat its last move for three turns. II, III, IV, V
Baton Pass Normal Other 40 -- -- User Switches out the user giving stat changes and most volatile effects to the replacement. II, III, IV, V
Safeguard Normal Other 25 -- -- Own Field Protects the user's team from major status ailments and confusion for five turns. II, III, IV, V
Psybeam Psychic Special 20 65 100 Chosen Has a 10% chance to confuse the target. II, III, IV, V
Future Sight Psychic Special 10 100 100 Chosen Target takes damage two turns after the attack is used. II, III, IV, V
Hypnosis Psychic Other 20 -- 60 Chosen Puts the target to sleep. II, III, IV, V
Rest Psychic Other 10 -- -- User User falls asleep for two turns, healing major status and all HP. I, II, III, IV, V
Psywave Psychic Special 15  ??? 80 Chosen Inflicts damage between 50% and 150% of the user's level. I
Flash Normal Other 20 -- 100 Chosen Lowers the target's accuracy by one stage. I, II, III, IV, V
Skull Bash Normal Physical 15 100 100 Chosen Requires a charging turn. Raises user's Defense one stage on the charge turn. I
Metronome Normal Other 10 -- -- User Randomly selects and uses almost any move in the game. I, III
Bide Normal Physical 10  ??? -- User User does nothing for two turns, then deals damage equal to double damage taken. I
Reflect Psychic Other 20 -- -- Own Field Halves damage from opponent's physical attacks for five turns. I, II, III, IV, V
Double Team Normal Other 15 -- -- User Raises the user's evasion by one stage. I, II, III, IV, V
Mimic Normal Other 10 -- -- Chosen Copies the target's last used move into Mimic's moveslot until user leaves the field. I, II, III, IV, V
Teleport Psychic Other 20 -- -- User Ends wild battles in-game. No other effect. I
Rage Normal Physical 20 20 100 Chosen Each time the user is hit before its next action its Attack rises by one stage. I
Psychic Psychic Special 10 90 100 Chosen Has a 10% chance to lower the target's Special Defense by one stage. I, II, III, IV, V
Toxic Poison Other 10 -- 90 Chosen Badly poisons the target. I, II, III, IV, V
Thunder Electric Special 10 120 70 Chosen Has a 30% chance to paralyze the target. Has perfect acc in Rain, 50% in Sun. I, II, III, IV, V
Thunder Wave Electric Other 20 -- 100 Chosen Paralyzes the target. I, III, IV, V
Thunderbolt Electric Special 15 95 100 Chosen Has a 10% chance to paralyze the target. I, II, III, IV, V
SolarBeam Grass Special 10 120 100 Chosen Requires a charging turn. No charge turn in sun, half power in rain or sandstorm. I, II, III, IV, V
Seismic Toss Fighting Physical 20  ??? 100 Chosen Inflicts damage equal to the user's level. I, III
Counter Fighting Physical 20  ??? 100 Indeterminate Inflicts twice the damage the user received from the last physical hit it took. I, III
Submission Fighting Physical 25 80 80 Chosen User receives 1/4 the damage inflicted as recoil. I
Hyper Beam Normal Special 5 150 90 Chosen User cannot attack or switch the turn after using this attack. I, II, III, IV, V
Double-Edge Normal Physical 15 120 100 Chosen User receives 1/3 the damage inflicted as recoil. I, III
Take Down Normal Physical 20 90 85 Chosen User receives 1/4 the damage inflicted as recoil. I
Body Slam Normal Physical 15 85 100 Chosen Has a 30% chance to paralyze the target. I, III
Mega Kick Normal Physical 5 120 75 Chosen Inflicts regular damage with no additional effect. I, III
Mega Punch Normal Physical 20 80 85 Chosen Inflicts regular damage with no additional effect. I, III
Substitute Normal Other 10 -- -- User Creates a Substitute using 1/4 of the user's max HP, protecting the user from damage and effects until it breaks. I, II, III, IV, V
Light Screen Psychic Other 30 -- -- Own Field Halves damage from opponent's special attacks for five turns. I, II, III, IV, V
Barrier Psychic Other 30 -- -- User Raises the user's Defense by two stages. I, II, III, IV, V
Meditate Psychic Other 40 -- -- User Raises the user's Attack by one stage. I, II, III, IV, V
Confusion Psychic Special 25 50 100 Chosen Has a 10% chance to confuse the target. I, II, III, IV, V
DoubleSlap Normal Physical 10 15 85 Chosen Hits 2-5 times. 3/8 chance for 2 and 3 hits, 1/8 for 4 and 5. I, II, III, IV, V
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