Staraptor/5th Gen OU

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#397 icon.gif #398 Staraptor Bidoof icon.gif #399
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NormalFlying
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Statistics at Level 100 Min- Min Max Max+
HP
85
- 311 374 -
Atk
120
248 276 339 372
Def
70
158 176 239 262
SpA
50
122 136 199 218
SpD
50
122 136 199 218
Spd
100
212 236 299 328

Abilities
Dream World
Intimidate: Lowers opponents' Attack one stage upon entering battle. Reckless: Strengthens recoil moves to 1.2× their power.


Contents

[edit] General

Staraptor has been an excellent Pokémon ever since its introduction. It has two powerful STAB moves in Brave Bird and Return coming off of an excellent Attack stat, but what really separates it from the horde of other Normal/Flying-type Pokémon is Close Combat, which allows it to promptly dispose of Steel- and Rock-types that wall its other moves. Another great aspect of its movepool is U-turn, which allows it to fill the role of an effective scout.

However, it isn't all good news for Staraptor. Its weakness to Stealth Rock hinders its effectiveness as a scout since switching out costs it 25% of its HP. Also, recoil damage from Brave Bird and the occasional Double Edge, when paired with the Defense and Special Defense drops from Close Combat, limit its ability to survive. Also, there is a plethora of faster opponents and priority users plaguing the current metagame, making Staraptor's job even harder. Nonetheless, Staraptor is still an excellent physical attacker with many traits that differentiate it from other Pokémon.

[edit] Choice

Ability Nature
Intimidate  / Reckless Jolly  / Adamant
Moves Brave Bird
Close Combat
Return  / Double-Edge
U-turn
EVs
252 Atk / 4 Def / 252 Spe
Importable - More info
Staraptor @
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+Spe, -SpA)
- Brave Bird
- Close Combat
- Return
- U-turn

Staraptor is an excellent user of the Choice Scarf. It allows Staraptor to outspeed its normally faster counters and land an extra attack. However, Choice Band is another great held item to increase Staraptor's Attack stat to amazingly high levels. Brave Bird and Close Combat are both non-negotiable; they are staples on this set for Staraptor to sustain an offensive presence. In the third slot, Return is the primary option. However, Double-Edge is also usable. The problem with Double-Edge is that an 18% increase in power isn't often worth recoil damage. When using Return, don't forget to set Staraptor's happiness to 255, or else it will be completely useless. Finally, U-turn is the last move to allow Staraptor to act as a reliable scout or switch out of trouble.

This Staraptor makes an excellent lead because of U-turn, which allows Staraptor to switch to a better matchup while still dealing a respectable amount of damage. Staraptor can also use it to revenge-kill effectively. Brave Bird, Close Combat, and the Normal-type STAB of choice get perfect coverage against common OU Pokémon. Intimidate is the primary ability to lower the Attack stat of opposing Pokémon when Staraptor switches in, but Reckless can also be used to boost the power of Brave Bird.

[edit] Other Options

If using the Choice Band, Quick Attack can be used instead of U-turn for a form of priority. However, it is very weak even after boosts from STAB and Choice Band.

[edit] Checks and Counters

Staraptor's unfortunate weakness to Stealth Rock quickly comes to mind. With entry hazards combined with recoil damage, Staraptor will not last very long. In addition, bulky Water-types like Swampert and Vaporeon can tank a Brave Bird and KO with Ice Beam. However, they still run the risk of being 2HKOed before being able to do anything. The same is true for Zapdos, who can KO with its Electric-type move of choice, but still risks being KOed by Return. It does resist Brave Bird and Close Combat, though, so a choiced Staraptor will have to switch out.

[edit] Life Orb

Item Ability Nature
Life Orb Intimidate  / Reckless Jolly  / Adamant
Moves Brave Bird
Close Combat
Return  / Double-Edge
Roost  / Quick Attack
EVs
252 Atk / 4 Def / 252 Spe
Importable - More info
Staraptor @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+Spe, -SpA)
- Brave Bird
- Close Combat
- Return
- Roost

While Choice Band Staraptor deals more damage than Life Orb variants, its main problem is that it is unable to switch attacks. This set fixes that problem. Despite the slight decrease in power, this variant of Staraptor has its own niche in OU play. Like the last set, Brave Bird and Close Combat are the most important moves on this set and should not be changed. There is a similar debate between Return and Double-Edge as there was in the last set: Double-Edge is more powerful while Return lacks recoil damage. Finally, Roost is the primary option in the last slot to heal off Life Orb, Brave Bird, and possibly Double Edge recoil. However, Quick Attack can also be used to land an attack on faster foes that would surely KO. It also allows Staraptor to revenge-kill decently.

[edit] Checks and Counters

Much like the previous set, Stealth Rock is a major nuisance. Also, hail and sandstorms summoned by Abomasnow and Tyranitar or Hippowdon, respectively, limit Staraptor's life span as well. With Stealth Rock, weather conditions, recoil damage from Brave Bird and Double-Edge, defense drops from Close Combat, and Life Orb recoil, Staraptor will only survive for a few turns at best.

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