Zoroark/5th Gen OU

From Pokémon Online Wiki
Jump to: navigation, search
#570 icon.gif #571 Zoroark Minccino icon.gif #572
front.png Dark
icon.gifchain_arrow.pngicon.gif
Statistics at Level 100 Min- Min Max Max+
HP
60
- 261 324 -
Atk
105
221 246 309 339
Def
60
140 156 219 240
SpA
120
248 276 339 372
SpD
60
140 156 219 240
Spd
105
221 246 309 339

Abilities
Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.


Contents

[edit] General

Zoroark is easily one of the most unique Pokémon in the game. The main reason for its uniqueness is its exclusive ability, Illusion. This allows Zoroark to appear as another Pokémon in the opponent's party! It also has great attacking stats, with 105 Attack, 120 Special Attack, and 105 Speed.

At first glance, Zoroark might seem like a nearly unstoppable Pokémon. However, this is not the case. Its ability isn't nearly as effective because of team preview. Also, despite its great offensive stats, 60/60/60 defenses aren't very impressive. Even though its Dark typing grants it only two weaknesses, they are easily exploitable. Pokémon like Breloom and Conkeldurr can give Zoroark serious problems with their STAB, super effective priority moves. All of these flaws seriously hinder Zoroark's effectiveness in OU play. Nevertheless, it is still a very threatening Pokémon.

[edit] All-Out Attacker

Item Ability Nature
Life Orb Illusion Naive  / Rash
Moves Dark Pulse
Focus Blast
Flamethrower
Sucker Punch
EVs
32 Atk / 252 SpA / 224 Spe
Importable - More info
Zoroark @ Life Orb
Trait: Illusion
EVs: 32 Atk / 252 SpA / 224 Spe
Naive Nature (+Spe, -SpD)
- Dark Pulse
- Focus Blast
- Flamethrower
- Sucker Punch

Zoroark, who is already hard enough to counter, takes its offensive capabilities to the next level. Dark Pulse is the primary choice in the first slot. It will still inflict lots of damage despite its low base power. The second moveslot goes to Focus Blast, which gives Zoroark unresisted coverage alongside Dark Pulse. The main Pokémon that it hits are bulky Steel- and Dark-types that resist Dark Pulse. In the third slot, Flamethrower is used. Although it may seam redundant alongside Focus Blast, it is useful for taking out Steel-types without having to rely on Focus Blast's shaky accuracy. In addition, it is also useful for hitting Pokémon like Jirachi and Bronzong who are neutral to all of Zoroark's other moves. Finally, Sucker Punch is used in the last slot to allow Zoroark to function well as a late-game sweeper, giving it the ability to finish off faster, weakened foes.

Either a Naive or Rash nature is recommended to boost Speed without lowering either attacking stat. With the given EVs, Sucker Punch KOes Latios after Stealth Rock damage. 224 Speed EVs allow Zoroark to outspeed all Pokémon with base 101 Speed, such as Landorus. The rest of the EVs are given to Special Attack to maintain as much of an offensive presence as possible.

[edit] Other Options

Night Daze can be used over Dark Pulse for slightly higher power and a nifty 40% chance of lowering the opponent's Accuracy. The main reason that it is not listed in the above set is because of its lower accuracy. Also, Hidden Power Ice can be used to KO Gliscor and Landorus. It is especially useful when disguised as a Pokémon that is checked or countered by them. Finally, Pursuit is a viable option, but it is generally outclassed by Zoroark's other moves.

If this set is given a Focus Sash, it can also make an effective anti-lead, though it falls to Dragonite.

[edit] Checks and Counters

Illusion naturally makes Zoroark very difficult to counter, but there are several ways to guess if a Pokémon is Zoroark in disguise. Some of the biggest giveaways is a Pokémon takes less damage from Stealth Rock than it normally would, or if a Pokémon's ability that normally gives a notification doesn't. Once Zoroark's disguise has been broken or discovered, priority moves like Mach Punch put a quick end to it. Also, it is easy to set up on a predicted Sucker Punch, as it will fail if the opponent doesn't use a damaging move.

[edit] Synergy

As mentioned earlier in Checks and Counters, it is important to disguise Zoroark as a Pokémon that is neutral to Stealth Rock and doesn't have a notifying ability. Heracross is a prime candidate, seemingly made to pair with Zoroark. They both cover each other's weaknesses. Zoroark can lure Heracross counters, such as Gliscor and Skarmory, and KO with Hidden Power Ice and Flamethrower, respectively. In return, Heracross can switch into bulky Fighting-types like Conkeldurr and sponge their attacks. Scizor works similarly to Heracross as a great disguise, as it also benefits from the removal of Gliscor and Skarmory and is a better Pokémon than Heracross in general. However, it doesn't have nearly as good of defensive synergy since it is unable to sponge Fighting-type attacks as effectively as Heracross. Gengar is also a very good partner. Gengar draws Psychic, Ghost, and Dark attacks that Zoroark resists or is immune to, while not drawing Fighting or Bug attacks that Zoroark is weak to. Breloom is a riskier choice, but the threat of Spore allows it the unique benefit of being the ultimate lure for Espeon.

[edit] Nasty Plot

Item Ability Nature
Life Orb Illusion Timid
Moves Nasty Plot
Dark Pulse  / Night Daze
Focus Blast
Flamethrower
EVs
4 HP / 252 SpA / 252 Spe
Importable - More info
Zoroark @ Life Orb
Trait: Illusion
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Nasty Plot
- Dark Pulse
- Focus Blast
- Flamethrower

Zoroark is an excellent user of Nasty Plot because of its excellent Special Attack and Speed stats. A Nasty Plot boost brings Zoroark to an amazing 678 Special Attack stat, enough to OHKO a large portion of the metagame. Nasty Plot solves the low power of Dark Pulse, which will now be able to OHKO most Pokémon lacking defensive EV investment. Focus Blast and Flamethrower are mainly for coverage. Focus Blast is a guaranteed OHKO on specially defensive variants of {{5gou|Tyranitar}mo} after a boost from Nasty Plot, while Flamethrower incinerates any Steel-types neutral to Fighting, such as Jirachi, Bronzong, and Scizor, three fairly common Pokémon in the current metagame.

The given EVs maximize Zoroark's Special Attack and Speed stats, the two key stats to using Nasty Plot effectively. A Timid nature is usually used to further increase Zoroark's Speed. Illusion is very important for Zoroark to function properly, but don't treat it as dead weight if its disguise is revealed, as it can still pose an offensive threat.

[edit] Other Options

Extrasensory is an interesting option to hit Fighting-type Pokémon, but it has little use besides that and gets poor coverage.

[edit] Checks and Counters

Again, Zoroark is usually difficult to counter because of Illusion. However, a strong attack will often KO it due to its low defenses and HP. Once Illusion is broken, common priority moves like Mach Punch keep it in check. Conkeldurr and Hitmontop are two common examples of bulky Fighting-types with access to this move. Like the last set, it is possible to set up on predicted Sucker Punches and stall out its PP. This method requires prediction, but it is very annoying to Zoroark if used correctly.

[edit] Synergy

Deoxys-S can set up entry hazards in addition to setting up Dual Screens, helping to offset Zoroark's awful defenses. Like the last set, Scizor and Heracross both have great synergy with Zoroark. Perhaps the best offensive partner to Zoroark is Nasty Plot Mew, as it can take care of the bulky Fighting-types mentioned in the Checks and Counters section. It is also fairly common for Mew to use Nasty Plot, so its disguise won't be broken if Zoroark uses it.

[edit] Sash/Counter

Item Ability Nature
Focus Sash Illusion Lonely
Moves Taunt
Sucker Punch
Counter
Flamethrower
EVs
4 HP / 252 Att / 252 Spe
IVs
31/31/0/31/31/31
Importable - More info
Zoroark @ Focus Sash
Trait: Illusion
EVs: 4 HP / 252 Att / 252 Spe
Lonely Nature (+Atk, -Def)
- Taunt
- Sucker Punch
- Counter
- Flamethrower

This is one of the most deadly Zoroark sets. In it's nature, it's great for taking out wallbreakers, sweepers, and ghosts like Gengar and Chandelure. While this set is not meant to take out an entire team, it can help take out a few pesky counters to the rest of your team. It works best against physical sweepers like Haxorus and Gyarados. Switch in after a KO from Outrage, then take the second one, dealing back 522 HP of damage back to whoever gave it to you. It's great when opponents get to +6 DD, only to be taken out by a Sashed Zoroark. Disguised as Ferrothorn, or another slow, physically defensive Pokémon is great. When your opponent sends out Scizor, no one in their right mind would bullet punch Ferrothorn, so you will be sure to get off a flamethrower, KOing Scizor before they realize who it really is. Next they send out a Fighting Pokémon like Conkeldurr or Scrafty, Thinking they can 1HKO with Mach Punch or something, only to get taken out by counter. It's usually a 2-for-1 Pokémon, able to take down 2 Pokémon with it, when used correctly. Taunt works well with Sucker Punch, as your opponent will be forced to either switch, or be destroyed.

The Lonely Nature and 0 Def Iv's Make sure to give maximum damage back to whoever hits Zoroark. Max Atk is best on this set, maximizing Sucker Punch's potential. Flamethrower is mainly for Ferrothorn, Scizor, and Skarmory, and does not require any SpA EVs. Although, the extra 4 could be used in SpA instead of HP, because most Physical Sweepers don't have 500 HP. Zoroark could also be a good anti-lead, provided that it's faster. It also works well against pesky Ninjask, who gets easily Flamethrowered, Taunted, or Sucker Punched.

[edit] Other Options

Not too many other options with this set, though Pursuit could be interesting in place of taunt or flamethrower. Sucker Punch is probably better though. Hidden Power of another type could be helpful as well.

[edit] Checks and Counters

Obviously anything that breaks the Sash would be detrimental to this set. Don't let your opponent set up Hazards. Sand storm teams are extremely deadly as well, as they break the sash, and most sand teams easily resist Fire and Dark type attacks. Cloyster is a big problem due to Icicle Spear. Also beware of Fake-Out from Mienshao, but if disguised correctly (as Ferrothorn) it won't Fake-Out, but will hi-jump kick instead, getting Countered in the face. Specially Based Pokémon that resist Zoroark's attacks are bad news, like Togekiss and Volcarona.

[edit] Synergy

Again Ferrothorn is likely it's best disguise, as so many opponents won't use priority against it, because it won't hit hard enough. Opponent's might think that with Ferrothorn out, it will be a good time to set up with Scizor, Virizion, or other Steel or Grass types which resist Leech Seed, Gyro Ball, and Power Whip. As it turns out, it is actually a good time to get burned by Flamethrower. Fighting type moves like Superpower, Hi-Jump Kick, and Mach Punch are likely candidates for Counter. Even Choice Scarf Chandelure will get destroyed by Sucker Punch, instead of Flamethrowering you. I'm sure there are other good disguises, but Ferrothorn is an excellent partner for Zoroark. Dual Screeners do not go well with Sash/Counter Zoroark, as Reflect inhibits its ability to Counter damage back to opponents.

[edit] Swords Dance

Item Ability Nature
Life Orb Illusion Naughty
Moves Swords Dance
Sucker Punch  / Night Slash
Flamethrower
Low Sweep
EVs
252 Atk / 40 SpA / 216 Spe
Importable - More info
Zoroark @ Life Orb
Trait: Illusion
EVs: 252 Atk / 40 SpA / 216 Spe
Naughty Nature (+Atk, -SpD)
- Swords Dance
- Sucker Punch
- Flamethrower
- Low Sweep

Even though it has a below-average physical movepool, Zoroark can still function effectively as a Swords Dance sweeper. Sucker Punch is a key move on this set, allowing Zoroark to bypass revenge-killers and still deal lots of damage. It may seem like Night Slash would be completely outclassed, but it can sometimes be a saving grace for Zoroark when battling against Pokémon like Gastrodon and Jellicent who can stall out Sucker Punch by using status moves like Recover. One attribute that sets Zoroark apart from other physical sweepers is its access to Flamethrower, which obliterates physical walls like Skarmory, Ferrothorn, and Forretress. Finally, Low Sweep is used to deal with Blissey, Chansey, and Tyranitar, who would otherwise wall this set.

The given EVs allow Zoroark to make the most out of Swords Dance while still using Flamethrower effectively. The rest of the EVs are dumped into Speed to make Zoroark as fast as possible. A Naughty nature is recommended to raise Attack while not lowering Special Attack or Speed.

[edit] Other Options

Pursuit is an interesting option, but it has little use as Sucker Punch is a more powerful STAB move anyway. In addition, the opponent probably won't be switching out the Pokémon that Pursuit would be useful against if it has a good disguise.

[edit] Checks and Counters

Conkeldurr and Hitmontop are, once again, great counters. Also, Terrakion and Virizion are a problem as Justified ruins Sucker Punch and they can outspeed and KO with Close Combat. In general, any Pokémon that can outspeed Zoroark and that carries a powerful STAB move can check it.

[edit] Synergy

Once again, Mew is an incredible teammate. Zoroark disguised as Mew can lure Latios and Latias, who are then quickly dispatched with Sucker Punch. In addition, Mew will also lure Trick Room Reuniclus, a major threat to many teams. It is also handled well by Zoroark. Haxorus is another interesting partner. It shares no defensive synergy with Zoroark, but Zoroark is capable of luring and taking out Skarmory while disguised as Haxorus, making it easier for Haxorus to sweep. Haxorus also is commonly seen using Swords Dance, so Zoroark's disguise won't be given away. However, keep in mind that Haxorus will need to use Rivalry instead of Mold Breaker to avoid notifying the opponent and giving away Zoroark. As always, Scizor is a great teammate, Swords Dance variants in particular. Like Haxorus, it will not give Zoroark's disguise away.

[edit] Choice

Item Ability Nature
Choice Scarf  / Choice Specs Illusion Timid
Moves Dark Pulse
Focus Blast
Flamethrower
Grass Knot  / U-turn
EVs
4 HP / 252 SpA / 252 Spe
Importable - More info
Zoroark @ Choice Scarf
Trait: Illusion
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Dark Pulse
- Focus Blast
- Flamethrower
- Grass Knot

Unlike the previous two sets, this set allows Zoroark to pose a major offensive threat without requiring any stat boosts. Dark Pulse is the primary move, capable of OHKOing such sturdy Pokémon as standard Calm Mind Reuniclus if equipped with the Choice Specs. On the other hand, the Choice Scarf turns it into one of the most frightening revenge killers in the game. Focus Blast provides perfect coverage alongside Dark Pulse, hitting most Pokémon that resist Dark Pulse very hard. Like the previous sets, Flamethrower is useful to take care of Pokémon that are only hit neutrally by Focus Blast. The last slot is a split between Grass Knot and U-turn. Grass Knot further expands Zoroark's type coverage, allowing it to hit 11 out of 17 types super effectively. However, U-turn turns Zoroark into an excellent scout, its effectiveness only increased by Illusion.

The EVs and Nature are used to maximize sweeping potential. A Naive nature could be used over Timid if using U-turn, but U-turn is usually more valuable for its scouting abilities than for a reliable way of dealing damage. Unless scouting, Zoroark should usually stick with its other moves.

[edit] Other Options

Hidden Power Ice can hit Landorus and Gliscor super effectively in addition to revenge-killing Dragon Dance Dragonite, Salamence, and Haxorus. Extrasensory is a nasty surprise for Fighting-types, but it is not a good move to be locked into. It is too easy to switch into a Dark-type that is immune to it.

[edit] Checks and Counters

As always, Fighting-types are the bane of any Zoroark. I'm not going to go into great detail explaining again, but Pokémon like Conkeldurr are a major nuisance.

[edit] Synergy

As always, Psychic-types are a great help, especially ones that won't give Zoroark's disguise away. Conkeldurr is another option to take care of Scrafty with Mach Punch. It also provides extra reinforcement against Tyranitar and Heatran if the shaky accuracy of Focus Blast is a problem.

Personal tools
Namespaces

Variants
Actions
Navigation
Pokémon
Community
Toolbox
Helping out